Hi all,
I am a new vray user so I apologise for the lack of quality in this image
but hopefully someone has some comments on how I can improve things. Most of the current settings are based from comments on this forum (I have written them all out at the bottom)

Not all of the materials are set up (chrome for example) and only the lights in the recessed ceilings are actually on (3 photometric directional point lights with an IES web). I have stored only the Irradiance map and used photons for the second bounces. The scene was looking very dark and flat so i went back to the IES lighting which seems slower but looks better IMO
My main concern is how to get a bit more shadows in the scene, like in the recessed ceilings and also around the cabinetwork (for example). Here are my settings which are a combination of soluto's "method" for IR and photonmap settings I got out of a tutorial:
AA: adaptive -2/1
AA Type : Area (I like the look of this)
first/second bounce: 1.0/1.0
IR: -5/-2
0.25
0.25
100 (Hsub)
20 (Interp)
Least Squares Fit
15 Calc Pass interp samples
check sample visibility
Photon: 20 bounces
Auto search dist
200 max photons
1.0 multiplier
12.0 Max Density
Convert to Irradiance Map
10 Interp
0.0 Retrace threshold
10 Retrace Bounces
Environment: Overide with multiplier of 4.0
QMC Sampler:
Amount: 0.5
Noise Theshold: 0.01
Mix Samples: 25
Color Mapping: HSV Exponential
Dark Multi: 1.7
Light Multi: 1.0
Render Region Division: 128 x 128
Face/level coef: 2.0
Global:
Max reflection/refraction depth: 3
Max transp levels: 50
Transp coeff: 0.001
Hope thats all of the important settings. Any tips/ comments are sincerely appreciated.
I am a new vray user so I apologise for the lack of quality in this image


Not all of the materials are set up (chrome for example) and only the lights in the recessed ceilings are actually on (3 photometric directional point lights with an IES web). I have stored only the Irradiance map and used photons for the second bounces. The scene was looking very dark and flat so i went back to the IES lighting which seems slower but looks better IMO
My main concern is how to get a bit more shadows in the scene, like in the recessed ceilings and also around the cabinetwork (for example). Here are my settings which are a combination of soluto's "method" for IR and photonmap settings I got out of a tutorial:
AA: adaptive -2/1
AA Type : Area (I like the look of this)
first/second bounce: 1.0/1.0
IR: -5/-2
0.25
0.25
100 (Hsub)
20 (Interp)
Least Squares Fit
15 Calc Pass interp samples
check sample visibility
Photon: 20 bounces
Auto search dist
200 max photons
1.0 multiplier
12.0 Max Density
Convert to Irradiance Map
10 Interp
0.0 Retrace threshold
10 Retrace Bounces
Environment: Overide with multiplier of 4.0
QMC Sampler:
Amount: 0.5
Noise Theshold: 0.01
Mix Samples: 25
Color Mapping: HSV Exponential
Dark Multi: 1.7
Light Multi: 1.0
Render Region Division: 128 x 128
Face/level coef: 2.0
Global:
Max reflection/refraction depth: 3
Max transp levels: 50
Transp coeff: 0.001
Hope thats all of the important settings. Any tips/ comments are sincerely appreciated.
Comment