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looking for high quality wood textures

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  • looking for high quality wood textures

    Does anyone know where I can get/purchase high quality veneer textures for:
    olive
    cherry
    mahogany
    oak

    does not matter if they are not free, most important is that they are of high quality and have a few variants. Thanks for your help
    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

  • #2
    http://www.veneerselector.com have loads of wood textures - depends how high res you mean when you say high res though...
    when the going gets weird, the weird turn pro - hunter s. thompson

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    • #3
      They are not tileable yet, but here are the biggest woodscans i found so far (most are about 3.200x2000)....and the best thing is they are absolutely free :P

      http://www.defcon-x.de/wordpress/textures/

      Hope it helps.
      Regards,
      Thorsten

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      • #4

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        • #5
          @instinct - ok you win!
          when the going gets weird, the weird turn pro - hunter s. thompson

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          • #6
            veneerselector I knew about. the other link is fantastic, thanks instinct

            BUT:

            still looking for larger pieces. Although the textures are high res, the actual real size is not so big, same as with veneerselector. I can of course do some paintwork on them to enlarge, but I prefer real large photographed samples to cut away rather than to tile.
            You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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            • #7
              btw, does anyone know if it is possible to make a shader that changes color depending on viewing angle+orientation. Many veneers have this property.

              To make more clear what I mean: if you keep a sample under the same viewing angle and rotate it 180 degrees, the light and darker tones should switch.
              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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              • #8
                I have these and they are very large samples (2 meters high)

                http://www.highdimensiontexture.com/home.html
                Chris
                The Revitlution

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                • #9
                  Regarding the colourchange. Simply use a falloff material. to change them according tho the angle between camera-vector and surface normal.

                  Regards,
                  Thorsten

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                  • #10
                    Originally posted by czoog
                    I have these and they are very large samples (2 meters high)

                    http://www.highdimensiontexture.com/home.html
                    thanks, I forgot about these, I once downloaded the sample and that realy looked good. I build floor texture from it

                    Unfortunately they don't have the type of woods I am looking after.

                    @instinct: what you mean doen't work, because the dark-light pattern should switch for example when you change your view from 45 degrees to -45 degrees. With a falloff, you cannot make a difference between these two.
                    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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