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quad mesh from Tri's

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  • #16
    found another method that works, depending on how dense you need the grid:
    put an extrude modifier on the spline, with grid caps checked

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    • #17
      Add the subdivide modifier to the mesh and then the relax modifier.. so you get a smooth tri mesh --- why quad for a terrain?
      www.cgtechniques.com | http://www.hdrlabs.com - home of hdri knowledge

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      • #18
        i guess because quadmeshes deform better than trimeshes

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        • #19
          Ok I hate to kind of hijack this thread but I have had a lot of problems in the past with sites. If someone could make a tutorial I would pay. Not a huge amount but we could talk about over. I don't want any tutorial I would need something really specific dealing with the exact mesh I receive from civil.

          Just an idea. (back to your regularly scehduled forum now in progress)

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          • #20
            Originally posted by Dschaga
            Add the subdivide modifier to the mesh and then the relax modifier.. so you get a smooth tri mesh --- why quad for a terrain?
            For me the main reason is that I am attempting some pretty complex
            UVW mapping tha the long skinny tris just will not hold them, a clean tri
            would work just as well but quads subdivide better and are just so much
            prettier
            Eric Boer
            Dev

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            • #21
              I've done that in Rhino before.

              I had a few shapes, but wanted only one piece so I draped one single object over it. It's basically a non-animated cloth simulation for the most part. You can use most planes for it though.

              That gave me triangles, but quadrangulating that is fairly easy. It's not the deluany triangles, those are impossible to get a uniform quad mesh out of.

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              • #22
                Can you just 'conform' a subdivided plane to your your rough object in top viewport?
                LunarStudio Architectural Renderings
                HDRSource HDR & sIBL Libraries
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                • #23
                  conform has serious issues :P

                  Our script rocks, builds beautiful conforming meshes, If we ever get our script pack out I'll try to get this one included.
                  Eric Boer
                  Dev

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                  • #24
                    How long you gonna make us wait?
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                    J. Scott Smith Visual Designs

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