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Afterburn scene scale problem

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  • Afterburn scene scale problem

    Hi all

    I follow the tutorial that comes with afterburn for making clouds, and all turns out good. However if I apply the same techniques on a scene with display units and system units set to metric m (metre) and use a gizmo box of 40000m (40km), I get all white clouds. Adjusting the shading parameters and the color parameters hardly has an impact and the clouds comes out just about 1 colour (as specified in shading parameters) without much detail or shadow detail. Adjusting the noise animation changes the "shape" of the clouds, but does not do much for the look, feel and shadow detail (colour variation) of the clouds.

    I tried with VRayEnvironment fog, and although the clouds looks "OK(ish)" it just takes way too long to render without "good" results
    (I'm doing 3d clouds and have a camera moving through them from above down to underneath it)

    So far afterburn gives better and much faster results, just need to get the scale problem sorted for the detail, colour and self-shadow

    Any suggestions?


    Best Regards,
    Morne
    Last edited by Morne; 09-10-2009, 05:52 AM.
    Kind Regards,
    Morne
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