OK, this should be easy. 101 texture mapping....
I have some geometry that I am using autograss on. I would like to use the density channel, which uses a texture map. I simply printed my screen, opened it in PS, and painted my mask. How do I use it without the geometry having a uvw map (autograss doesn't use one).
What is the best, correct way, to do this?
http://www.happy-digital.com/autogra..._tutorials.php - how would I get the path (black mask) to be precisely placed?
I have some geometry that I am using autograss on. I would like to use the density channel, which uses a texture map. I simply printed my screen, opened it in PS, and painted my mask. How do I use it without the geometry having a uvw map (autograss doesn't use one).
What is the best, correct way, to do this?
http://www.happy-digital.com/autogra..._tutorials.php - how would I get the path (black mask) to be precisely placed?