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quick multiscatter - following splines

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  • quick multiscatter - following splines

    edit: (on getting objects to follow a spline) i'm stupid and figured it out. it's 'affect transform', would you believe it. i had tried it, but probably when i was in the wrong distribution mode and as such it didnt do anything.
    Last edited by Neilg; 10-11-2011, 08:38 AM.

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