I'm setting up a claw for a scrap yard project and my intention is to drive the claw with Mass FX to get some nice interaction. However. I can't seem to animate the "Translation Limits/Limit Radius" I can change it on the fly when running the sim without baking and getting really nice results but I can't set any keys. So I can't bake and get same result.
Anyone know how to work around this?
Also I'm looking for some input on how to blend hand animated movement with simulated. Sort of like the way initial speed works but with a preferred trajectory that will be influenced by simulation. Say you have a loader. You animate it picking up a rock but you wan ti to react to the weight of the load.
Cheers!
Anyone know how to work around this?
Also I'm looking for some input on how to blend hand animated movement with simulated. Sort of like the way initial speed works but with a preferred trajectory that will be influenced by simulation. Say you have a loader. You animate it picking up a rock but you wan ti to react to the weight of the load.
Cheers!