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Substance designer/painter with hi res meshes and 3dsmax

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  • Substance designer/painter with hi res meshes and 3dsmax

    Does anyone have any experience using hi-res meshes with substance designer/painter ? I don't want to create assets for games but I want to use the curve/AO/normal maps to create wear and tear on the mesh edges and other details. If anyone has any links to tutorials or any help they can offer I'd be very grateful.
    Regards

    Steve

    My Portfolio
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