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Architectural Rendering a Thing of the Past?
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Mike seymour from fxguide did an interesting interview last year with these guys http://www.nozon.com/presenz about having much wider room for movement inside 360 full cg still images or video sequences. It looks damn impressive but still ways off.
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Instead of a photomontage one could create the VR version of it....on the other hand the views are made specific depending of your target.
Renderings that work for client communication may not work for city or neighborhood meetings as well as marketing material.
For neighborhood meetings sometimes you don't want to show the project at all... You show landscaping hidden the building. For city planner initially is better to show more sketchy look, they want to feel that they can make suggestions and it's not set in stone. For sales of course you want to sell a life style, dream home, etc
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I tested Samsungs VR at our local Best Buy and it was just weird, to say the least. I think the goggles alone will keep it from taking off. I was using an iPad app years ago for embedding buildings into the environment. It was fun at first, but quickly got old.
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Originally posted by glorybound View PostLike almost every new thing, the novelty will wear off. The iPad didn't kill the book, the digital camera didn't kill the photographer, nor will VR kill the still image.
Scott.
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Like almost every new thing, the novelty will wear off. The iPad didn't kill the book, the digital camera didn't kill the photographer, nor will VR kill the still image.
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Viewing images is at simple as it gets and that won't ever go away.an image in its simplicity can express more than an entire movie if done right
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"the vast amount of rendering could be a sign that we may not be doing it much longer."
Is it me or this phrase has no sense?
In any case, it's not a mystery that BIM is the future (BIM to render). But I don't see it happening in the next 5 years.
In 10, maybe. Why not...?
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their target is VR for early stage of the design process. if I could see my Sketchup model in VR to validate my design would be great.
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Facebook, Samsung, Apple, Google, all have something on the market or something being developed. All that means to me is, there is going to be a big demand for people who can built a very realistic virtual environment, which is what we do. It might take a few years of everyone producing crap before they want more and realize that they don't have the talent in-house, so they hire someone who specializes in it. I get calls all the time from people who want to be better than their competitors.
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Originally posted by flino2004 View PostMaybe this article is an infomercial for IrisVR....they say is one click VR solution for Revit, Sketchup and something else....and you could use their mobile viewer for Vray panoramas
I don't have Oculus Rift to try it.
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Maybe this article is an infomercial for IrisVR....they say is one click VR solution for Revit, Sketchup and something else....and you could use their mobile viewer for Vray panoramas
I don't have Oculus Rift to try it.
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Just like how 3d renderings replaced watercolors. Now we're moving into another dimension
As others are mentioning, it's not that you remove having to render. You still have to bake lighting in real time engines for VR experiences. Eventually I totally see VR taking over as the main tool for archviz. It's really going to depend on what kind of traction VR has once released and if it's adopted quickly and takes over.
I've seen success in using VR for making design decisions with clients. So it certainly has the potential as a design aide. We just need more efficient tools for iterating while maintaining high visual quality. I'm personally interested at the moment in workflows that allow you to bridge still renderings and realtime VR experiences; since we're in an early transitional state with VR. I'll continue to 3d model in max, but ideally in the end we'll be doing all the look dev in a realtime engine. Waiting for Vray to release their RT engine for Unity3d??????? c'mooooonn. Any sort of tool that could bridge Vray into a realtime engine would be awesome. Vlado what are you cooking up!
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His reasoning behind rendering going away is being rendering still images is time consuming and only provides one view, whereas vr gives you so much more.
I dont think anyone has ever told him how long it takes to get 3d into a real time engine...
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