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  • glorybound
    replied
    The Fstorm is softer and the other one is much sharper. It looks like the AA filter is different. The right is warmer and the left is colder.

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  • Donfarese
    replied
    Some quick comparisons between Fstorm and Redshift.
    Attached Files

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  • Donfarese
    replied
    Sbrusse, how would you compare this to Redshift?

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  • mitviz
    replied
    the renders from fstorm on their forums are crazy realistic, grant warwick was one of the first guys i ever heard saying he chooses to octane renderer because of the level of realism it posseses over vray in a shorter period of time and now here comes Fstorm, i have been testing it and i have to say with small scenes just the way it renders ordinary things from the start is incredible, i have not much time to waite for renders to complete because of my crappy graffics card but based on what grant says i wonder what the gpu renderers seems to have over the cpu renderers and why the level of realism is so much easier to achieve in shorter period of time, GPU guys shed some light on this. indeed vray is the big boss of all renderers because it handles just about anything but in the chase for realism this new renderers are indeed lacking all the features vray has but they are producing amazing renders

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  • Moriah
    replied
    Nice looking renders Sbrusse!

    One question, i've been trying Fstorm myself but since i'm a VFX guy and not archviz i need a lot more features than it currently has (render elements for example...) but one thing i noticed is that even with an HDRI that's somewhat nicely calibrated and a reflective shader, i usually get lots of fireflies. You seem to have a few bright sources but no fireflies on your shaders? Any tricks? Or post cleanup?

    @ Lele - one thing i noticed so far is that FStorm's noise looks very "photographic", it doesn't look CG, it's hard to explain, but let's say that at 0.03 noise threshold i could get away with it because it looks like film grain, while Vray's noise looks very CGish. I also saw some other archviz guys claiming the same, and that they would usually stop their renders sooner because of it. Also, real time glare it's a big plus, something that vray lacks right now. The Lens Effects thingy could use a complete overhaul (messy controls, too many parameters imo)
    Last edited by Moriah; 15-07-2016, 07:09 AM.

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  • Sbrusse
    replied
    Sure I'll try to

    One quick note for example : you can actually get away using any glossiness map with FStorm, if you change the bump, it actually acts as you had those little displacements in the texture that alter the glossiness of the texture and looks matte.

    I'll try to make a complete feedback of why FStorm is better than Vray and if I can get also visual examples

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  • ^Lele^
    replied
    Originally posted by Sbrusse View Post
    I make the materials the same way, it just looks better.
    It'd be real helpful if you could make some comparison test, pointing out what it is you think works better for fStorm.

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  • joconnell
    replied
    The more competition the better!

    Recent renderers are better because of the path that Vray's cut for them. If they can try features in a different way than the vray guys do, it's almost as if there's a second company doing a different approach to solve similar problems and they might come up with better results which can be taken into account - the more smart people out there the better it gets for everyone

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  • Sbrusse
    replied
    As you guys know, I'm like the GPU side of rendering and that's why I'm following FStorm for few months now and I'm using it for such.
    Don't take me wrong, I'm working with Vray for 10 years and I love it, but I have to confess that FStorm is the first true alternative I found to Vray that is literally awesome and better than Vray for some crucial points that have been asked for a long time but never made it.

    So I can't stop playing with it, it's just sooo cool, when ever I have 10 minutes, I just on with FStorm and play around.
    I don't know why, but with FStorm, everything looks better, and it's not as if my skills changed overnight, I make the materials the same way, it just looks better.
    Beside the materials looking better, the bloom and glare is certainly part of it but it's mainly the interactiveness that is great, it's superfast to work in RT with it, nothing comparable to Vray RT.

    The nice shots you see are usually the work a few hours or days or two of work, and that's all because it's so fast to work with.
    Here is a link of few shots I quickly saved out from the facebook page for those who have not access :
    https://drive.google.com/open?id=0B6...UZGdTA0QmFONkU

    I'm loving it, and it's so awesome to work with but I have to stick with Vray for most of my project for now as I need features that are not yet implemented in FStorm but if I can, for further small project, I'm definitely considering FStorm as Vray's alternative.
    Attached Files
    Last edited by Sbrusse; 15-07-2016, 05:48 AM.

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  • Paul Oblomov
    replied
    from site
    info...
    Andrey Kozlov (Karba) is the main developer of FStormRender.

    Education: Moscow Engineering Physics Institute (MEPhi) 1999-2005.

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  • super gnu
    replied
    is this made by Karba from rendering.ru..? the username of the forum admin is different, but the user image of a speed skater is the one he always used...

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  • jacksc02
    replied
    Shame it is GPU only.....
    Most of my scenes wouldn't fit into GPU memory.

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  • glorybound
    replied
    VRay will bloom like that. I don't have a good handle on it, but once I got that effect. The nice thing is, you can play with it in the VFB until you get your desired results.

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  • mitviz
    replied
    just ran a test on a vray scene, conversion was ok, one thing i always wondered is how to achieve this look when bloom and glare option is enabled in vray, its seems more targeted in fstorm and you get that star look, anyone can shed some ligth on this? i ran a quick 8 min render test in fstorm, unfortunately you need a good graphics card to run this which dont have
    Attached Files

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  • mitviz
    replied
    i think it might be like all other renderers interms of setup and time to complete etc, talking to one user and he says its actually not bad, some nice complete interiors and exteriors are there too from different free users, for a start they seem pretty good looking but gpu is where i fall down, my pc isnt ready for but its supported, will see with some tests myself, never used a gpu renderer before

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