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Look-At Constraint

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  • Look-At Constraint

    This is more of a Max question....
    Anyone know how to restrict the look-at constraint of an object so that it will only rotate on the Z-axis??
    I've done it a million times before in previous versions of Max, but I can't seem to do it in 6...I can apply the constraint, but it rotates on all axiis

    Thanks in advance
    Needs more cowbell
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