This is more of a Max question....
Anyone know how to restrict the look-at constraint of an object so that it will only rotate on the Z-axis??
I've done it a million times before in previous versions of Max, but I can't seem to do it in 6...I can apply the constraint, but it rotates on all axiis
Thanks in advance
Anyone know how to restrict the look-at constraint of an object so that it will only rotate on the Z-axis??
I've done it a million times before in previous versions of Max, but I can't seem to do it in 6...I can apply the constraint, but it rotates on all axiis
Thanks in advance