as is often the case i have a short deadline and a "helpfully" provided sketchup file to "make job easier"
its 70,000 individual objects, many with multisub materials on, 100+ materials, vast quantities of overlapping geometry - ( not just wall ends, whole sections of building which have several copies in same location) and 5-30 copies of each base material.
needless to say importing it has brought max to its knees.
given my deadline im just going to suck up the double faces and hope secondary ray bias will rescue me.
i do however need to attach the damn thing together, or i cant use max.
collapse dont work, it screws up the material assignments, and also appears to flip the faces of a ton of geometry. (why would it do that?)
convert to vray proxy seems to use collapse somewhere under the hood, as the results are the same.
attach is a maybe, maybe, but i get such massive multisub materials generated, i ended up with some elements with such high faceid's (65,534 for example) and despite showing correct shader in viewport, render with a different shader in vray.
i think before attaching i need to convert materials with same name to instances, scene wide, but ive not found a script that actually works.
so, how do other people deal with such disgusting files?
i
its 70,000 individual objects, many with multisub materials on, 100+ materials, vast quantities of overlapping geometry - ( not just wall ends, whole sections of building which have several copies in same location) and 5-30 copies of each base material.
needless to say importing it has brought max to its knees.
given my deadline im just going to suck up the double faces and hope secondary ray bias will rescue me.
i do however need to attach the damn thing together, or i cant use max.
collapse dont work, it screws up the material assignments, and also appears to flip the faces of a ton of geometry. (why would it do that?)
convert to vray proxy seems to use collapse somewhere under the hood, as the results are the same.
attach is a maybe, maybe, but i get such massive multisub materials generated, i ended up with some elements with such high faceid's (65,534 for example) and despite showing correct shader in viewport, render with a different shader in vray.
i think before attaching i need to convert materials with same name to instances, scene wide, but ive not found a script that actually works.
so, how do other people deal with such disgusting files?
i
Comment