in maya i have my bump map type set to Normal Map in Tangent space (as is recommended for normal maps) and in max I literally just threw it in the slate editor and piped it into the bump slot, both shaders have diffuse of .26 and full ref color and glossiness at .3. Maya the bump is at .3, max is at the default of 30.
Why does this look so crazy different? I can't seem to find anything helpful for this situation.. anyone have any ideas? here is the normal https://drive.google.com/file/d/1Id1...ew?usp=sharing
Why does this look so crazy different? I can't seem to find anything helpful for this situation.. anyone have any ideas? here is the normal https://drive.google.com/file/d/1Id1...ew?usp=sharing
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