Hi all
I'm running V-Ray 6 and it still seems to have the issue where overlapping VDBs create artifacts when rendering on the GPU. CPU rendering does not cause this. Is there any workaround for it (other than that moving grids sufficiently far away from each other)? Reason why this solution is not so feasible is because when rendering nebulae, a lot of the VDBs will need to overlap to get a sense of a continuous volume. Thank you!
I'm running V-Ray 6 and it still seems to have the issue where overlapping VDBs create artifacts when rendering on the GPU. CPU rendering does not cause this. Is there any workaround for it (other than that moving grids sufficiently far away from each other)? Reason why this solution is not so feasible is because when rendering nebulae, a lot of the VDBs will need to overlap to get a sense of a continuous volume. Thank you!