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SDK: Shade pixels that are not illuminated by lights?

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  • SDK: Shade pixels that are not illuminated by lights?

    Hi,

    I again have a SDK question..

    I create a sphere and place an Omni Light beside it.. when I now hit render (with my shader assigned to the sphere), the parts at the backside of the sphere are black.

    But I am ignoring any lightColor in my eval() function.. so, how can I make a shader that's ignoring any light..?

    Thanks~
    Aya
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