Hi,
I again have a SDK question..
I create a sphere and place an Omni Light beside it.. when I now hit render (with my shader assigned to the sphere), the parts at the backside of the sphere are black.
But I am ignoring any lightColor in my eval() function.. so, how can I make a shader that's ignoring any light..?
Thanks~
Aya
I again have a SDK question..
I create a sphere and place an Omni Light beside it.. when I now hit render (with my shader assigned to the sphere), the parts at the backside of the sphere are black.
But I am ignoring any lightColor in my eval() function.. so, how can I make a shader that's ignoring any light..?
Thanks~
Aya