I am an architect, and are trying to render a scene that I've made.... I have many buildings in my landscape-scene, and all of the bulidings in my scene have their own texturemapping (my bulidings are drawen as boxes with a texturemap, to show the buliding material, and the windows). I really dont have the time to draw all the details in my buildings as my scene is very large, and want to know if there is a way that I have brick material, and glass material in one material and use my alpha channel to define the windows?
Please help me my deadline is around the corner
Please help me my deadline is around the corner