
A couple more questions.
Do you think vray stand alone will be able to handle scene with strange mental ray nodes?
This is the case we're having right now actually. Our rigs are provided from another studio and they already have quite a lot of mental ray nodes connected in ways we can't really figure out. When referencing/importing these characters into Maya we got tons of errors about mental ray connections. These scenes would render fine using mental ray if open in Maya first and render from the GUI, but fail completely trying to render with command line. Sometimes we get message that maya batch crashes, sometimes it says Maya exit with code 210, 211.
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