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VRay light doesn't support Attenuation falloff ?

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  • VRay light doesn't support Attenuation falloff ?

    Currently, only photometric lights support this feature in Max, however, the area light illuminasion of photometric lights can't be rendered by VRay. I know VRay lights is physically based, but in game scene we might need this feature in some cases. So is there any solution else?
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