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Wikihuman Shader & aLSurface Shader Maps

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  • Wikihuman Shader & aLSurface Shader Maps

    Hi there, I am creating a realistic female bust.
    Modeling of the bust has been done in ZBrush and the surface details are complete. I am now at the point of creating all the required maps to conform to the Wikihuman skin shader or the aLSurface shader. I have managed to generate the displacement, defuse and specular maps and find myself stuck in the creation of the single scatter map. Is there a procedure for the creation of single scatter maps that I could follow?

    Here is the bust in a gray blin with the displacement...
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