As in the subject: I remember that it was the problem in early versions of Phoenix, that's why I moved to test realflow and turned out it has the same issue for years: Foam particles do stick to the surface of the ocean, but not with displacement map used. It gives you a slightly hovering foam or underwater foam with low camera angles.
Is this resolved in recent versions of Phoenix?
Realflow devs managed to solve this with brute-force way - after simulation, particles are glued in Z axis into the closest, already displaced mesh. This is an optional there.
thanks
Is this resolved in recent versions of Phoenix?
Realflow devs managed to solve this with brute-force way - after simulation, particles are glued in Z axis into the closest, already displaced mesh. This is an optional there.
thanks
Comment