Question - Currently we are trying to rework our asset\texturing pipeline at our studio. We have a new asset supervisor that is trying to convince us to be a completely pbr workflow for Film\TV studio. This is great and all but we render a lot of coated material things like Cars,Planes etc. My question is two part,
1. Can you have a metalness pbr work flow that utilizes blend materials for coated materials like cars.
2. If no, then does PBR workflow take away the blend material work flow or make it "wrong"?
1. Can you have a metalness pbr work flow that utilizes blend materials for coated materials like cars.
2. If no, then does PBR workflow take away the blend material work flow or make it "wrong"?
Comment