Hello,
I was thinking about how raytracing in V-ray is accomplished timewise, i.e. in what order are secondary rays traced for a shaded point. When using interpolation based GI it's obvious what goes first, so perhaps the same goes on when using BF+BF. I can make a good guess on how all other rays will be traced (shadow, reflection, refraction, ...) but I'd like to hear more thoughts about the process. Let's assume for example a blend material with ScatterVolume as base and a glass material as coat (refr + refl).
Greetings,
A.
I was thinking about how raytracing in V-ray is accomplished timewise, i.e. in what order are secondary rays traced for a shaded point. When using interpolation based GI it's obvious what goes first, so perhaps the same goes on when using BF+BF. I can make a good guess on how all other rays will be traced (shadow, reflection, refraction, ...) but I'd like to hear more thoughts about the process. Let's assume for example a blend material with ScatterVolume as base and a glass material as coat (refr + refl).
Greetings,
A.