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Exclusion Sets & Custom Texture Switches

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  • Exclusion Sets & Custom Texture Switches

    I've written a little tutorial on how to create custom render passes (i.e. render elements) using custom user variables. For example a pass that puts a texture on some objects but renders the others black, or an AO pass that uses different vrayDirtTextures for certain objects and pure white materials for others.

    The tutorial covers two key principles:
    1) Exclusion Sets
    2) Custom Texture Switch


    then applies these two principles with 3 examples:

    Example #1: Multiple Materials in a Render Layer
    Example #2: Multiple Textures in a Render Pass
    Example #3: Custom Occlusion Pass


    Here's the link to the tutorial

    Hope people find it useful!
    Last edited by sharktacos; 28-08-2016, 06:22 PM.
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