Hey guys.
Sorry for starting another thread, but I figured out the root of an issue I've been having and I thought it might relate to the Triplanar Texture, but really, it's a more Blender-wide question.
Is there any way to label the units in the different sliders and other input boxes? There are things I am not sure of. For example, the Triplanar Texture node uses Metric (or BU) no matter what system is specified. But what about the VRayDirt? Does it use meters or mm?
Some of the boxes are labeled, such as the ones in the tool shelf that show the actual size of the object, as well as a few in some Mapping nodes, but plenty of others don't. Is this something that can be looked at?
Ideally, all units would refer to the system units specified and go from there, but if that's up to Blender Foundation, could we at least have inputs that require unit measurements be labeled? That is totally understandable and can be worked with.
Thank you.
Sorry for starting another thread, but I figured out the root of an issue I've been having and I thought it might relate to the Triplanar Texture, but really, it's a more Blender-wide question.
Is there any way to label the units in the different sliders and other input boxes? There are things I am not sure of. For example, the Triplanar Texture node uses Metric (or BU) no matter what system is specified. But what about the VRayDirt? Does it use meters or mm?
Some of the boxes are labeled, such as the ones in the tool shelf that show the actual size of the object, as well as a few in some Mapping nodes, but plenty of others don't. Is this something that can be looked at?
Ideally, all units would refer to the system units specified and go from there, but if that's up to Blender Foundation, could we at least have inputs that require unit measurements be labeled? That is totally understandable and can be worked with.
Thank you.