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Using the Toon Material node?

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  • Using the Toon Material node?

    Hello,

    I am using VRAY for Blender to render some line art using the Toon Material node (not the Toon Effect, although I imagine things are much the same with both.) It seems that the Documentation does not yet include this node.

    My current setup is a White Light BRDF node plugged into the Toon node to give me shadeless white with black lines (global illumination is disabled.)

    I am now trying to figure out the best way to use the Toon options and inputs, but I don't have the greatest understanding of how things should be done in VRAY nodes (I'm used to Cycles).

    It looks like I can use a texture to control the Line Thickness via the Line Width Tex input. I would like to use this to make the lines thinner as they get further away from the camera. I imagine that I need to somehow get the Z-Depth, convert it to a texture, and plug that into Line Width Tex, with the proper Depth distance settings. I have tried plugging the Z-Depth node's Channel output into the Line Width Tex input, but this does not seem work. I must need some sort of texture node to convert it? Can anyone shed any light on this?

    I am also looking to understand more of the options that appear in the Properties section of the N panel when the Toon Material node is selected. Specifically, if anyone can fill me in one what the following do, that would be great:

    Divide by Dist
    Do Secondary
    Normal Threshold
    Trace Bias
    Z Threshold

    Thank you!
    Last edited by Oscalon; 12-10-2017, 07:15 PM.
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