Dear Vantage team
I will write you here about experiments I have been doing with animated trees from speedtree.
When I export an animated tree of 2.5 million polygons as one object and export the animation as vrscene, then vantage takes 3.5 seconds to refresh each frames, which leads to much slower rendering of sequences.
If I export from speedtree as 400 different objects( separately leaves groups, brnaches , trunk) then the refresing time is almost 0 second.
Do you think you can find a solution internally in Vantage to split the geometry when calculation deforming vertices animations, so that it refreshes faster even if you have the one object high poly.
Thank you very much in advance
I will write you here about experiments I have been doing with animated trees from speedtree.
When I export an animated tree of 2.5 million polygons as one object and export the animation as vrscene, then vantage takes 3.5 seconds to refresh each frames, which leads to much slower rendering of sequences.
If I export from speedtree as 400 different objects( separately leaves groups, brnaches , trunk) then the refresing time is almost 0 second.
Do you think you can find a solution internally in Vantage to split the geometry when calculation deforming vertices animations, so that it refreshes faster even if you have the one object high poly.
Thank you very much in advance