Hello,
It would be great to see opacity maps properly supported and not just clipping as it's currently implemented. The current workaround using refraction is not great and does not work like for like as an opacity map would in several use cases as I am discovering.
Also, some level of SSS support would be welcomed at a minimum on Vray Material as many others have requested for those working on characters with skin for example. Currently, there is no workaround for SSS in Vantage. Support in VrayFastSSS2 material would also be a plus.
Thanks
It would be great to see opacity maps properly supported and not just clipping as it's currently implemented. The current workaround using refraction is not great and does not work like for like as an opacity map would in several use cases as I am discovering.
Also, some level of SSS support would be welcomed at a minimum on Vray Material as many others have requested for those working on characters with skin for example. Currently, there is no workaround for SSS in Vantage. Support in VrayFastSSS2 material would also be a plus.
Thanks