Hey guys, the time has come for a new generation in the Phoenix timeline!
Today we are opening up a public beta for Phoenix FD 4, codenamed 3.99, for both 3ds Max and Maya.
We have a separate Forum especially for the Beta, so please post any issues, questions or suggestions here: https://discourse.chaosgroup.com/c/phoenix-fd-4-beta
The new stuff is as follows:
- Active Bodies are back! You can float geometries over the liquid and push them with flooding water. Currently there are still no collisions between the bodies and the fire/smoke simulators cannot blow active bodies away, but this is coming as well.
- Voxel and Particle Tuners - we added a couple of new nodes for advanced control over the simulation - now you can check each voxel or particle against a custom condition and you can change its channels or delete it. For example, you can now melt liquid by telling a Particle Tuner “If a particle’s Age is above 1.0 seconds, increase its viscosity”. Or you can create smoke without any sources in the simulation by telling a Voxel Tuner “If speed is > 50, then increase Smoke”. In your conditions you can also use distance to geometry or colors of textures.
- TexUVW - a new channel that you can simulate which transports texture coordinates with the fluid simulation. After that, at render time you can use that to have displacement flow with the fluid in the Mesh or Volumetric modes. You can also modulate or replace the color and opacity of volumetrics with flowing texture maps, in order to recolor the fluid after simulating or to add more detail.
- [3ds Max only] thinkingParticles operators - we added 3 Phoenix operators to thinkingParticles, much like the Particle Flow operators we already have. There is a Birth operator for creating Thinking Particles where the Phoenix fluid passes certain conditions, we have a Force operator for pushing Thinking Particles along with the Phoenix fluid, and a Sample operator that reads properties of the Phoenix fluids and you can use in expressions in the TP graph.
- We added a neat Standalone Cache Preview tool. It loads AUR, VDB and F3D cache files and currently it shows a voxel preview for them, much faster than the 3ds Max and Maya viewports. We also added an experimental new Streamline Velocity preview which helps visualize the fluid movement much better.
Here are the What’s New pages for 3ds Max and Maya + the full changelogs:
https://docs.chaosgroup.com/display/PHX4MAX/3.99.00
https://docs.chaosgroup.com/display/PHX4MAYA/3.99.00
And here is where to register for the Beta:
https://www.chaosgroup.com/beta_forms/phoenix_3ds_max
and
https://www.chaosgroup.com/beta_forms/phoenix_maya
Cheers guys! Please shoot us with any ideas or issues
Today we are opening up a public beta for Phoenix FD 4, codenamed 3.99, for both 3ds Max and Maya.
We have a separate Forum especially for the Beta, so please post any issues, questions or suggestions here: https://discourse.chaosgroup.com/c/phoenix-fd-4-beta
The new stuff is as follows:
- Active Bodies are back! You can float geometries over the liquid and push them with flooding water. Currently there are still no collisions between the bodies and the fire/smoke simulators cannot blow active bodies away, but this is coming as well.
- Voxel and Particle Tuners - we added a couple of new nodes for advanced control over the simulation - now you can check each voxel or particle against a custom condition and you can change its channels or delete it. For example, you can now melt liquid by telling a Particle Tuner “If a particle’s Age is above 1.0 seconds, increase its viscosity”. Or you can create smoke without any sources in the simulation by telling a Voxel Tuner “If speed is > 50, then increase Smoke”. In your conditions you can also use distance to geometry or colors of textures.
- TexUVW - a new channel that you can simulate which transports texture coordinates with the fluid simulation. After that, at render time you can use that to have displacement flow with the fluid in the Mesh or Volumetric modes. You can also modulate or replace the color and opacity of volumetrics with flowing texture maps, in order to recolor the fluid after simulating or to add more detail.
- [3ds Max only] thinkingParticles operators - we added 3 Phoenix operators to thinkingParticles, much like the Particle Flow operators we already have. There is a Birth operator for creating Thinking Particles where the Phoenix fluid passes certain conditions, we have a Force operator for pushing Thinking Particles along with the Phoenix fluid, and a Sample operator that reads properties of the Phoenix fluids and you can use in expressions in the TP graph.
- We added a neat Standalone Cache Preview tool. It loads AUR, VDB and F3D cache files and currently it shows a voxel preview for them, much faster than the 3ds Max and Maya viewports. We also added an experimental new Streamline Velocity preview which helps visualize the fluid movement much better.
Here are the What’s New pages for 3ds Max and Maya + the full changelogs:
https://docs.chaosgroup.com/display/PHX4MAX/3.99.00
https://docs.chaosgroup.com/display/PHX4MAYA/3.99.00
And here is where to register for the Beta:
https://www.chaosgroup.com/beta_forms/phoenix_3ds_max
and
https://www.chaosgroup.com/beta_forms/phoenix_maya
Cheers guys! Please shoot us with any ideas or issues