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Phoenix 5.01 for 3ds Max and Maya

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  • Phoenix 5.01 for 3ds Max and Maya

    Hey sim people!

    Since V-Ray 6.0 for 3ds Max is out, and the public beta for V-Ray 6 for Maya has just started, finally we can release this hotfix adding V-Ray 6 support to Phoenix!

    Remember that if you updated V-Ray from an older version to V-Ray 6, you also need to install Phoenix with the proper extension: _vray4, _vray5, _vray6. If you don't, your renders might show weird things or even crash.

    The new things, in short:
    • Using V-Ray 6, now Phoenix's Particle Shader will render in Points mode with V-Ray GPU.
    • Also, now with V-Ray 6 CPU Phoenix can render the Normals, Velocity, Cryptomatte and Multimatte render elements in the default Volumetric mode, without needing to switch to the slower Volumetric Geometry mode of the Simulator, or the Render as Geometry mode of the Particle Shader.
    • With any version of V-Ray CPU (4, 5, 6), Phoenix can now render volumetrics using a custom Phase Function, allowing you to control of the Smoke does forward scattering of light (allowing you to render realistic clouds) or backscattering (allowing you to render more realistic dust and smoke).
    • Now all of the Simulator options are available in the Phoenix Standalone Simulator - we added Splash, Mist and Foam, as well as Resimulation (only time bend resimulation is not supported yet).
    • Sources can now emit Mist particles into the simulation directly.
    • As always, we sped up different parts of the simulation and rendering and fixed a few bugs, most notably in the FLIP liquid solver and Active Bodies, as well as in the Particle Shader and Standalone Previewer.
    Here are the full changelogs:

    https://docs.chaos.com/display/PHX4MAX/5.01.00
    https://docs.chaos.com/display/PHX4MAYA/5.01.00

    ... and sim u later! :О
    Svetlin Nikolov, Ex Lead Phoenix developer
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