Hey Phoenixers!
We're back with a new official Phoenix update: version 5.10 for 3ds Max and Maya!
You can grab the new installers here:
3ds Max: https://download.chaos.com/?platform=49&product=46
Maya: https://download.chaos.com/?platform=48&product=46
And here are the biggest new things:
Here are the full changelogs:
https://docs.chaos.com/display/PHX4MAX/5.10.00
https://docs.chaos.com/display/PHX4MAYA/5.10.00
And here is a quick tutorial video covering some of the new additions:
We have a couple more videos, so stay tuned!
Love, Team Phoenix ❤️
We're back with a new official Phoenix update: version 5.10 for 3ds Max and Maya!
You can grab the new installers here:
3ds Max: https://download.chaos.com/?platform=49&product=46
Maya: https://download.chaos.com/?platform=48&product=46
And here are the biggest new things:
- Now that smoke already had Absorption Color and Phase Function since Phoenix 5.01, we ported these controls to the Fog mode of the Particle Shader, so particles such as Mist can have much more interesting shading.
- We upgraded our preview of forces that would act on the simulation with a new Force Streamline preview.
- Both the Force Streamlines and the Velocity Streamlines can now be converted to native 3ds Max splines or Maya curves and rendered.
- The Standalone Simulator now supports animated parameters and transforms of the Simulator and geometries, and also now it can do Resimulation and Time-Bend Resimulation.
- [3ds Max only] We added V-Ray IPR CPU support for Simulators (this already worked in Maya).
- [3ds Max only] Now it is possible to apply 3ds Max modifiers over the Simulator and deform the viewport preview and the rendering of Fire/Smoke, and this will also affect Particle Shaders that render the Simulator's particles. Supported modifiers are currently the Bend, Skew, Taper, Twist, Melt, or Stretch and we are looking forward to expand this list.
- [3ds Max only] We ported many of the Simulator rollouts to QT, so now the Simulator options show up faster when selected. The new rollouts can also pop out of the modify panel, and you can pin them or dock them anywhere in 3ds Max.
- As always, we fixed many bugs and also sped up the simulation and rendering - this time some fire/smoke scenes render 30% faster than previous versions.
Here are the full changelogs:
https://docs.chaos.com/display/PHX4MAX/5.10.00
https://docs.chaos.com/display/PHX4MAYA/5.10.00
And here is a quick tutorial video covering some of the new additions:
We have a couple more videos, so stay tuned!
Love, Team Phoenix ❤️