Hello,
Are there any tricks for blending a localized beach sim with a displaced ocean tex? Or, someway to 'fake' the non local water to blend with the simmed water? For example the beach sample scene but looking out at the horizon instead of down at an angle. Thanks for any ideas!
Best Regards,
AJ
Are there any tricks for blending a localized beach sim with a displaced ocean tex? Or, someway to 'fake' the non local water to blend with the simmed water? For example the beach sample scene but looking out at the horizon instead of down at an angle. Thanks for any ideas!
Best Regards,
AJ