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V-Ray 5, Beta 2 - now available!

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  • V-Ray 5, Beta 2 - now available!

    Hey guys,

    We are one step closer to the final release with our new official Beta 2 of V-Ray 5.

    You can find the builds in the My ChaosGroup Portal.

    Here is a part of the new additions after Beta 1:

    New features:
    (*) V-Ray: Add light path expressions support through mode of VRayLightSelect;
    (*) V-Ray: Add RGB primaries override for VRayBitmap option in the Color management;
    (*) V-Ray: Implement blue-noise optimization for the DMC sampler;
    (*) V-Ray GPU: Support for Environment and Self Illumination contribution for VRayLightSelect;
    (*) VRayNormalMap: Add Map rotation parameter;
    (*) VRayPhysicalCamera: Add EV parameter;
    (*) VRayProxy: Support common particle interface (IParticleObjExt) for Alembic that can be used with VRayInstancer and Phoenix FD;
    (*) VRaySun: Implement "Improved" Sky model;
    (*) VRayVolumeGrid: Velocity streamline preview;
    (*) VFB2: Background color correction;
    (*) VFB2: Filmic tonemap color correction;
    (*) VFB2: Image search in the History based on the saved scene name and note text;
    (*) VFB2: Solo button Alt+mouse click enables only one light and toggles all the rest in LightMix;
    (*) VFB2: Special element "Rest" in LightMix that includes everything not in the other elements;
    (*) VFB2: Support for rendering without a memory frame buffer;
    (*) VFB2: Undo for Layers actions;
    (*) .vrscene exporter: Add option to export only selected nodes;
    (*) V-Ray scene converter: Implement a converter for Physical Material to VRayMtl;

    Modified features:
    (*) V-Ray: Remove some old stale options from the Global switches;
    (*) V-Ray: Remove the Use local subdivs from Global DMC along with the subdivs parameter of Brute force GI, materials and lights that was dependent on it;
    (*) V-Ray: Simplify the Color mapping options;
    (*) V-Ray: Simplify the Light cache options;
    (*) V-Ray GPU: Add support for VRayUVWRandomizer stochastic tiling options;
    (*) V-Ray GPU: Optimize memory footprint for motion blurred geometry both on CPU and GPU;
    (*) V-Ray GPU: Skip degenerate faces when serializing the Embree tree;
    (*) V-Ray GPU: Support for matte objects through VRayObjectProperties;
    (*) V-Ray GPU: Support for VRayCarPaintMtl2 and VRayFlakesMtl2;
    (*) VRayALSurfaceMtl: Prevent values for the SSS radius parameters that cause artifacts;
    (*) VRayMtl: Add a "Default" preset;
    (*) VRayMtl: Use GGX shadowing for all NDF-based BRDFs;
    (*) VRayVolumeGrid: Speed up and use less memory for blending frames having Grid Velocity with Time Bend controls;
    (*) VFB2: Bucket outline improvements;
    (*) VFB2: Enable the denoiser for history and loaded images;
    (*) VFB2: Various usability improvements;
    (*) VFB2/VFB: Render button to execute Render command instead of Render Last;
    (*) VFB: Use all supported formats as default filter for loading image;

    We've also changed the icons based on the forum poll.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos
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