Hey guys,
V-Ray 6, hotfix 3 is now available for download from our website.
Build 6.00.20 (V-Ray 6, Hotfix 3) (Oct 5, 2022)
New features
V-Ray
V-Ray
V-Ray
V-Ray 6, hotfix 3 is now available for download from our website.
Build 6.00.20 (V-Ray 6, Hotfix 3) (Oct 5, 2022)
New features
V-Ray
- V-Ray CPU IPR support for for VolumeGrids and Phoenix SImulators in 3ds Max;
V-Ray
- Installing V-Ray as a render node also installs Cosmos and Unified login;
- Integrate the latest scatter materials randomization enhancements in Cosmos;
- GPU support for Affect All Channels;
- Expose the hidden Grid Based motion blur in the user interface - it allows for more explosive and more fluid looking blur;
- Sped up rendering of grid volumes with up to 25% when Fully Visible Fire or Volume Light Cache was used;
- Sped up rendering of grid volumes with up to 10% when the RGB channel was used;
- Simulation meshes produced by Wave Force must be able to blend seamlessly with infinite ocean;
- Support conversion of the CoronaPhysicalMtl through the V-Ray scene converter;
- Add Soap Bubble preset to V-Ray Mtl presets;
V-Ray
- Missing Tab name in the VRayBitmap node in Max 2018;
- VRayDisplacementMod's MaxScript write_vrmesh command is not working;
- VRayProxy vrmesh can not be overridden from 3ds Max in V-Ray 6;
- Low CPU utilization with Intel Alder Lake CPUs on Windows 11;
- Decal displacement doesn't affect minimum geometry displacement, breaking negative decal displacement;
- Crash with Forest with V-Ray 6 IPR;
- V-Ray Light Lister misbehaves with DPI scaling above 100%;
- VRayScene Animation Override Playback parameter value is not exported;
- Crash on GPU rendering Chaos Scatter when using splines as distribute-on objects;
- IPR GPU does not update when changing the list of affected lights in the Environment Fog settings;
- VRaySphere flip normals not supported;
- Sun disk from VRaySky environment map is rotated with VRayLight dome's texture;
- Incorrect Diffuse filter render element when All channels option is selected under Affect Channels;
- IPR GPU does not update the render when adding new lights to Environment Fog;
- Slow bucket refresh when using Curves or Exposure corrections;
- VFB color corrections are not saved on all frames using vrimg and when rendering an animation;
- VRayEnmeshMod input fields are not working in the latest builds for 3DS Max 2018;
- VRayMtl's Qt version needs differentiation in the Glossiness maps names;
- VRaySphere wrong size when scaled (CPU);
- Rare GPU Preview crash;
- Crash during V-Ray Light cache generation when Fire Lights are illuminating OSL material exported to vrscene;