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V-Ray 6, hotfix 3 available for download

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  • V-Ray 6, hotfix 3 available for download

    Hey guys,

    V-Ray 6, hotfix 3 is now available for download from our website.

    Build 6.00.20 (V-Ray 6, Hotfix 3) (Oct 5, 2022)


    New features

    V-Ray
    • V-Ray CPU IPR support for for VolumeGrids and Phoenix SImulators in 3ds Max;
    Modified features

    V-Ray
    • Installing V-Ray as a render node also installs Cosmos and Unified login;
    • Integrate the latest scatter materials randomization enhancements in Cosmos;
    V-Ray GPU
    • GPU support for Affect All Channels;
    VolumeGrid
    • Expose the hidden Grid Based motion blur in the user interface - it allows for more explosive and more fluid looking blur;
    • Sped up rendering of grid volumes with up to 25% when Fully Visible Fire or Volume Light Cache was used;
    • Sped up rendering of grid volumes with up to 10% when the RGB channel was used;
    • Simulation meshes produced by Wave Force must be able to blend seamlessly with infinite ocean;
    V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter
    • Support conversion of the CoronaPhysicalMtl through the V-Ray scene converter;
    VRayMtl
    • Add Soap Bubble preset to V-Ray Mtl presets;
    Bug fixes

    V-Ray
    • Missing Tab name in the VRayBitmap node in Max 2018;
    • VRayDisplacementMod's MaxScript write_vrmesh command is not working;
    • VRayProxy vrmesh can not be overridden from 3ds Max in V-Ray 6;
    • Low CPU utilization with Intel Alder Lake CPUs on Windows 11;
    • Decal displacement doesn't affect minimum geometry displacement, breaking negative decal displacement;
    • Crash with Forest with V-Ray 6 IPR;
    • V-Ray Light Lister misbehaves with DPI scaling above 100%;
    • VRayScene Animation Override Playback parameter value is not exported;
    V-Ray, V-Ray GPU
    • Crash on GPU rendering Chaos Scatter when using splines as distribute-on objects;
    V-Ray GPU
    • IPR GPU does not update when changing the list of affected lights in the Environment Fog settings;
    • VRaySphere flip normals not supported;
    • Sun disk from VRaySky environment map is rotated with VRayLight dome's texture;
    • Incorrect Diffuse filter render element when All channels option is selected under Affect Channels;
    • IPR GPU does not update the render when adding new lights to Environment Fog;
    VFB
    • Slow bucket refresh when using Curves or Exposure corrections;
    • VFB color corrections are not saved on all frames using vrimg and when rendering an animation;
    VRayEnmesh
    • VRayEnmeshMod input fields are not working in the latest builds for 3DS Max 2018;
    VRayMtl
    • VRayMtl's Qt version needs differentiation in the Glossiness maps names;
    VRaySphere
    • VRaySphere wrong size when scaled (CPU);
    VRayVolumeGrid
    • Rare GPU Preview crash;
    • Crash during V-Ray Light cache generation when Fire Lights are illuminating OSL material exported to vrscene;
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos
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