Announcement

Collapse
No announcement yet.

V-Ray 6, Update 1 hotfix 1 available for download

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • V-Ray 6, Update 1 hotfix 1 available for download

    Hey guys,

    V-Ray 6, Update 1, Hotfix 1 is now available for download from our website.

    Build 6.10.06 (V-Ray 6, Update 1, Hotfix 1) (Apr 11, 2023)

    New Features

    V-Ray
    • Support for 3ds Max 2024;
    • Support for Material Switcher material in 3ds Max 2024;
    • Support for material compounds in 3ds Max 2024;
    V-Ray, VRayInstancer, V-Ray GPU
    • Support for Chaos Scatter Edge trimming;
    VFB
    • Add an ICC layer in the VFB;
    VRayMultiSubTex, VRayTriplanarTex
    • Element recognition in VRayProxy with VRayUVWRandomizer and VRayTriplanarTex;
    Language Localization
    • Chinese translation is implemented.

    Modified Features

    V-Ray, VRayDecal
    • Add "Render when hidden" option to VRayDecal;
    V-Ray, VRayDirt
    • Add "Ignore Self Occlusion" option to VRayDirt;
    VRayPhysicalCamera
    • Ability to disable VRayPhysicalCamera grid for camera-viewport;
    VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU
    • Reduce tiling artifacts for thin layer of clouds;
    V-Ray
    • Improve context menus of material and map buttons;
    • Redirect the "V-Ray Material Library Browser" button to Cosmos if the library folder is empty;
    • Enable the color mapping option of VRayMtlSelect by default;
    • Hide VRayFakeFresnelTex from the UI;
    V-Ray, V-Ray GPU
    • Support for Forest Color Tint mapped by a texture when exported to Standalone;
    V-Ray GPU
    • Support for Forest Pro's Edge Mode;
    VRayGLSL, VRayMDL, VRayOSL
    • Hide the "System Paths" UI;
    QT UI
    • Implement Qt UI of Max Physical Camera V-Ray attributes;
    • Implement Qt UI of VRayVRmatMtl;
    • Implement Qt UI of VRayShadows RE;
    • Implement Qt UI of VRayStereoscopic;
    • Implement Qt UI of VRayBitmap;
    • Implement Qt UI of VRayDomeCamera;
    • Implement Qt UI of VRayExposureControl;
    • Implement QT UI of Caustics rollup;
    • Implement Qt UI of VRayLightMix and VRayLightSelect RE;
    • Implement Qt UI of VRayPtex;
    • Implement Qt UI of VRayICC;
    • Implement Qt UI of VRayLut;
    • Implement Qt UI of VRayLightMeter;
    • Implement Qt UI of VRayMDLMtl;
    • Implement Qt UI of VRayOCIO;
    • Implement Qt UI of VRayOSLOutputSelector;
    • Implement Qt UI of VRayOptionRE;
    • Implement Qt UI of VRayPhysicalCamera;
    • Implement Qt UI of VRaySphere;

    Bug Fixes

    V-Ray
    • IPR crashes with IPR Debug Shading toggled;
    • Incorrect render for multiple copies of same proxy with different mesh sets reorder/remapping;
    • Black Viewport IPR rendering with NVIDIA AI upscale VRayDenoiser;
    • VRayBitmap mixup in GPU IPR when Anima 4D characters are added via the anima Drop option directly in 3ds Max;
    • V-Ray GPU with NVIDIA AI upscale denoiser produces an output of 1/4 of the desired resolution when the image is saved from the Common tab Render Output;
    • Cosmos assets auto-download on scene open crashes if there are currently ongoing Cosmos downloads;
    • Crash with Forest Pro if 3ds Max Photometric (IES) lights are used in scene;
    • VRayExtraTex render element typo "lossess compression";
    • LPEs don't consider 3ds Max native Lights;
    • Displace is not greyed out when Direct illumination is checked in VRayLightMtl;
    • Crash when turning Enable GI on/off in scenes where the legacy Expert mode of the rollout is set;
    • Turn off Temporal mode in VRayDenoiser when NVIDIA AI upscale is on;
    • Keyed frames VRayLight Directional parameter doesn't export correctly;
    • After importing specific Cosmos assets the translation of objects does not behave properly and undo stops working;
    • PointCloud does not work with VRayLightMix;
    • VRayUVWRandomizer in VRayBitmap Mapping source bug;
    • Show render log' button in V-Ray GPU Render Setup does not work;
    • VRayLight caustics multiplier is not exported to .vrscene;
    • Export render region from the context menu scene exporter;
    • VRayLight properties are not exported;
    • Override Material Include and Exclude list does not work in V-Ray GPU;
    • Hidden Particle Shader is still rendered visible in V-Ray Standalone (.vrscene export) when it is part of the Multimatte include list;

    V-Ray, VRayExposureControl, VRayLightMeter, VRayDomeCamera, VRayICC, VRayPlane, VRayStereoscopic
    • Undo with Ctrl+Z is not working with V-Ray textures and materials with QT;
    V-Ray, VRayPhysicalCamera
    • Black render with 3ds Max's Physical camera with bokeh map and disabled DOF;
    • Custom texture for Physical camera Bokeh effect leads to black RGB render;
    V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter
    • V-Ray scene converter: Keeping the light Directional consistent after CoronaLight to VRayLight conversion;
    VRayColor, VRayDistanceTex, VRayPtex, VRaySamplerInfoTex, VRayTriplanarTex
    • Controls are not grayed out properly when switching between maps of the same type in Max 2024 SME;
    VRayDecal
    • VRayDecal inherits the recently used Projection offset value on opening an old scene;
    VRayDirt
    • Crash when switching between VRayDirt maps in 3ds max 2024 ME;
    VRayIES
    • Toggling the targeted option of VRayIES light shifts its viewport position;
    • Creating VRayIES with unchecked targeted will still create a light with a target;
    V-Ray, VRayInstancer
    • Scatter instances popping in V-Ray during an animation;
    VRayMultiSubTex
    • VRayMultiSubTex slots are not properly loaded in 3ds Max 2024 when setting up two such maps consecutively;
    • Wire between VRayMultiSubTex and its sub-map is hidden in SME UI when the respective slot ID is disabled;
    • Disabled duplicated ID of VRayMultiSubTex prevents using the settings from its upper entry;
    VRayMultiSubTex, VRayTriplanarTex
    • Specific VRayMultiSubTex configuration renders very slowly with motion blur;
    • Randomization by element with VRayUVWRandomizer and VRayTriplanarTex does not work for VRayProxy;
    VRayPhysicalCamera
    • Maxscript exception when creating VRayPhysicalCamera with enabled Automatic vertical tilt;
    VRayStochasticFlakesMtl
    • VRayStochasticFlakesMtl is not updating its grayouts properly;
    Last edited by dimitar_panayotov; 11-04-2023, 04:01 AM.
Working...
X