V-Ray 6, update 2 hotfix 1 (6.2.1) is now available for download from our website.
Build 6.20.06 (April 02, 2024)
New Features
V-Ray
V-Ray, VFB
V-Ray
Build 6.20.06 (April 02, 2024)
New Features
V-Ray
- Support for 3ds Max 2025
- USD support in Chaos Cloud
- USD - support for MaxUSD 0.7.0
V-Ray, VFB
- Add ability to save Cryptomatte channels separately from the raw image file
- V-Ray toolbar's create mesh light button should be disabled for incompatible selections
- Support for texture filtering for MaterialX files which use UVWGenExplicit
- Improve deletion of selected objects in VRayLister
- Add Directional strength for V-Ray Lights in V-Ray Lister
V-Ray
- Specific frames rendering black in V-Ray Standalone
- Crash with Convert bitmap to tiled exr/tx and specific file
- Wrong result with VRayTriplanarTex rendering in Standalone
- Rendering discrepancy between 3ds Max and V-Ray Standalone with very distant and small disc lights
- IPR crash when moving lights in scenes with PhysicalMaterial and emission texture
- Failing redirection of missing Cosmos assets for very old scenes
- Rename the "Autoswitch to effectsResult" label to "Auto-show post effects"
- Crash when linking or unlinking VRayTriplanarTex to VRayBitmap used in ForestPro Material tint while V-Ray IPR is running
- Crash on scene reset, when there are 2 or more lights or cameras with an open V-Ray Lister
- 3ds Max crashes on opening ME if we have Phoenix installed on top of V-Ray
- Multiple "V-Ray viewport IPR" items occur in the quad menu
- Standalone renders consistent lighting elements incorrectly when having matte object in the scene
- RawBitmapBuffer containing .hdr pixels data is not extracted to .tx on Enscape .vrscene import
- Slow import of specific Enscape vrscene with more than 240000 nodes
- Crash with V-Ray CPU IPR when going from Perspective to a VRayPhysicalCamera with Motion blur enabled and a VRayDenoiser Render Element
- Animated V-Ray IES light settings are not exported and rendered with V-Ray Standalone
- Warnings for invalid material evaluation with specific scene
- Incorrect shading of backfacing geometry when there is Phoenix Simulator, V-Ray Volume Grid or Environment Fog in the scene
- VRay Bitmap to V-Ray Bitmap converter do not always replace Bitmaps (UI)
- V-Ray Standalone Qt6 with autoClose=1 never closes
- VRayLighting and VRayRawLighting are not always rendered when using VRayIES lights
- Crash in 3ds Max when rendering Scatter with a hierarchical model which has dummy object in the hierarchy
- VRayMtl's Fog depth parameter stays greyed out when Thin-Walled is active and we switch from SSS to None
- VRayLister: White balance gets unexpectedly switched when changing Temperature value for several selected VRayCameras
- Out of memory Error during building mesh with Phoenix liquid when rendering a scene with V-Ray Standalone on Linux