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V-Ray 6, update2 hotfix 1 - now available (6.2.1)

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  • V-Ray 6, update2 hotfix 1 - now available (6.2.1)

    V-Ray 6, update 2 hotfix 1 (6.2.1) is now available for download from our website.​

    Build 6.20.06 (April 02, 2024)

    New Features

    V-Ray
    • Support for 3ds Max 2025
    • USD support in Chaos Cloud
    • USD - support for MaxUSD 0.7.0
    V-Ray GPUModified Features

    V-Ray, VFB
    • Add ability to save Cryptomatte channels separately from the raw image file
    V-Ray
    • V-Ray toolbar's create mesh light button should be disabled for incompatible selections
    • Support for texture filtering for MaterialX files which use UVWGenExplicit
    • Improve deletion of selected objects in VRayLister
    • Add Directional strength for V-Ray Lights in V-Ray Lister
    Bug Fixes

    V-Ray
    • Specific frames rendering black in V-Ray Standalone
    • Crash with Convert bitmap to tiled exr/tx and specific file
    • Wrong result with VRayTriplanarTex rendering in Standalone
    • Rendering discrepancy between 3ds Max and V-Ray Standalone with very distant and small disc lights
    • IPR crash when moving lights in scenes with PhysicalMaterial and emission texture
    • Failing redirection of missing Cosmos assets for very old scenes
    • Rename the "Autoswitch to effectsResult" label to "Auto-show post effects"
    • Crash when linking or unlinking VRayTriplanarTex to VRayBitmap used in ForestPro Material tint while V-Ray IPR is running
    • Crash on scene reset, when there are 2 or more lights or cameras with an open V-Ray Lister
    • 3ds Max crashes on opening ME if we have Phoenix installed on top of V-Ray
    • Multiple "V-Ray viewport IPR" items occur in the quad menu
    • Standalone renders consistent lighting elements incorrectly when having matte object in the scene
    • RawBitmapBuffer containing .hdr pixels data is not extracted to .tx on Enscape .vrscene import
    • Slow import of specific Enscape vrscene with more than 240000 nodes
    • Crash with V-Ray CPU IPR when going from Perspective to a VRayPhysicalCamera with Motion blur enabled and a VRayDenoiser Render Element
    • Animated V-Ray IES light settings are not exported and rendered with V-Ray Standalone
    • Warnings for invalid material evaluation with specific scene
    • Incorrect shading of backfacing geometry when there is Phoenix Simulator, V-Ray Volume Grid or Environment Fog in the scene
    V-Ray Bitmap to VRayBitmap converter
    • VRay Bitmap to V-Ray Bitmap converter do not always replace Bitmaps (UI)
    VFB
    • V-Ray Standalone Qt6 with autoClose=1 never closes
    VRayIES
    • VRayLighting and VRayRawLighting are not always rendered when using VRayIES lights
    VRayInstancer
    • Crash in 3ds Max when rendering Scatter with a hierarchical model which has dummy object in the hierarchy
    VRayMtl
    • VRayMtl's Fog depth parameter stays greyed out when Thin-Walled is active and we switch from SSS to None
    VRayPhysicalCamera
    • VRayLister: White balance gets unexpectedly switched when changing Temperature value for several selected VRayCameras
    VRayVolumeGrid
    • Out of memory Error during building mesh with Phoenix liquid when rendering a scene with V-Ray Standalone on Linux
    ​​​
    Last edited by matanov; 02-04-2024, 04:36 AM.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos
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