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Getting this material done procedually

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  • Getting this material done procedually

    I am trying to create a shader that matches this Duropal paint/foil.
    I am having a hard time matching the pattern with noise or berconnoise and also getting it to look so soft.
    I was hoping someone would have an idea about how to do this?
    It seems so trivial, but I am just not getting it right.
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