I am trying to create a shader that matches this Duropal paint/foil.
I am having a hard time matching the pattern with noise or berconnoise and also getting it to look so soft.
I was hoping someone would have an idea about how to do this?
It seems so trivial, but I am just not getting it right.
I am having a hard time matching the pattern with noise or berconnoise and also getting it to look so soft.
I was hoping someone would have an idea about how to do this?
It seems so trivial, but I am just not getting it right.