Originally posted by DanSHP
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Linear sRGB: In = Utility – linear – sRGB. Out = AcesCG
2.2 sRGB: In = Utility – sRGB – texture. Out = AcesCG
By the way I haven't converted any data maps for my part. Should give it a try to see what would come up
edit: I just tried with a displace map in Linear sRGB exr file: I just plugged it in the displacement map slot of a vraymtl and made 2 renders: one with and one without a vrayOCIO (in: Raw, out: acescg): I don't post a comparison because there is absolutely no changes.
edit2: tried with a reflect map as well: same result. I don't know what <in:Raw out:AcesCG> really does I never used it before, but to me it's a simple linear conversion where no values are shifted, so the conversion is useless.
Originally posted by DanSHP
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Setting up your textures as sRGB doesn't mean you have to stay in that colorspace until the end

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