Hello everybody,
I got stuck with several vray shaders, which I would like to bake down including lighting... I did not find any solution.
Now we have this incredible 3dsMax "arnold"-update, that enables everything I need, but does not mention other renderers (of course not....)
So my question here: Is it possible with Max 2021 to bake such a Vray- shader-network like the attached one?
- with lighting
- without lighting?
Even the "vray texture baking" itself can't handle a vray blendmaterial in 3dsMax 2020.
Because I am not so experienced in 3dsMax (originally Maya user), I would like rather ask experienced people here, than trying a whole day again just impossible stuff.
Thanks!
Attached one example, where I reached deadlock
(the old Vray Texture Baking tool is not working and also limited to only 2k)
I got stuck with several vray shaders, which I would like to bake down including lighting... I did not find any solution.
Now we have this incredible 3dsMax "arnold"-update, that enables everything I need, but does not mention other renderers (of course not....)
So my question here: Is it possible with Max 2021 to bake such a Vray- shader-network like the attached one?
- with lighting
- without lighting?
Even the "vray texture baking" itself can't handle a vray blendmaterial in 3dsMax 2020.
Because I am not so experienced in 3dsMax (originally Maya user), I would like rather ask experienced people here, than trying a whole day again just impossible stuff.
Thanks!
Attached one example, where I reached deadlock
(the old Vray Texture Baking tool is not working and also limited to only 2k)