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Strange behaviour with Volumetric Grid

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  • Strange behaviour with Volumetric Grid

    Hey guys,

    I'm having this weird problem with this scene that I'm making. The floor is basically a flat light with a mask with a lot of white dots on it and heavy directionality, and the top is a relatively thin volumetric grid. The problem is that the renderer doesn't take enough samples of the fog (i guess) and the beams come up with this spotty appearance or don't appear at all. What should I tweak to increase this sampling rate? A link with sample is included. When i use GPU it just looks like a random point cloud of discrete blue pixels which never end up forming a beam.

    Thanks so much in advance!
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