tonemapped passes can not rebuild the beauty and this is their purpose. so you can go from 100% of reflections to 0% of reflections. or to 200%. you add up all the elements you need and get the final result. you can turn off some lights or make them twice as strong. every element can be adjusted to your liking. and now this is possible within VFB2. quite spectacular I would say whether you use it or not.
what you’re doing now is using them more as masks on your beauty and not as additive elements to create the beauty. nothing wrong with that - whatever works for you. but you are basically asking to implement an option to enable behaviour considered to be a bug. I remember very well that my photoshop template files were set up to correct VRayMultiMattes clamped by highlight compression VFB adjustment.
there is a thread “feature ideas 2” somewhere around. easy to check the users support for this.
what you’re doing now is using them more as masks on your beauty and not as additive elements to create the beauty. nothing wrong with that - whatever works for you. but you are basically asking to implement an option to enable behaviour considered to be a bug. I remember very well that my photoshop template files were set up to correct VRayMultiMattes clamped by highlight compression VFB adjustment.
there is a thread “feature ideas 2” somewhere around. easy to check the users support for this.
Comment