Hi all,
I am creating human characters in Reallusion Character Creator. Character Creator bakes and exports many textures, but I am basically just using 3 of them in a VRayALSurfaceMtl (diffuse, normal and inverted roughness). My simple setup gives me a pretty ok result, but I am wondering if this is the ultimate setup of the VRayALSurfaceMtl when rendering realistic human skin? Or if I could get an even better result by adding more of the available textures? Or should I tweak anything else?
You can see my current VRayALSurfaceMtl material setup and all my available texures from Character Creator attached.
Any advise welcome. Thanks!
I am creating human characters in Reallusion Character Creator. Character Creator bakes and exports many textures, but I am basically just using 3 of them in a VRayALSurfaceMtl (diffuse, normal and inverted roughness). My simple setup gives me a pretty ok result, but I am wondering if this is the ultimate setup of the VRayALSurfaceMtl when rendering realistic human skin? Or if I could get an even better result by adding more of the available textures? Or should I tweak anything else?
You can see my current VRayALSurfaceMtl material setup and all my available texures from Character Creator attached.
Any advise welcome. Thanks!