Just wanted to share a script for converting corona scenes to vray.
Recently I finished a project with corona in which I had problems with motion blur and tyflow, Now that’s is finish I wanted to try vray in that project.
The problem was getting the scene into vray with out too much work, This scene has almost 400 materials, tyflow, forestpro, etc. Doing it by hand was out of the question. Of course, I tried the included script but did not work. So, I decided to create one based on the one the one included in vray 6, in fact almost all the code is from it.
I made several fixes, some changes, several additions and a new GUI. I have tried on a few scenes and it looks to be working fine. The script was done to fit my needs, not sure it will work for everyone. but if you find any issues, have suggestions or make changes to, please let me know to keep it updated it.
It was tested in 3Dsmax 2020, corona 9 hotfix 1 and vray 6 hotfix 3
Things different from the original
- New GUI
- Option to select what you want to convert
- For translucency materials, the option to use the translucency (like corona) or Vray2SideMtl
- Option to convert or not CoronaColorCorrect. It seems to work fine in vray CUP but not GPU, if you convert it. It will not look exactly the same.
- Fixed several errors that would crash the script. CoronaMultiMap, Cameras, etc
- Support for converting CoronaMultiMap
- Export animated corona proxies. This is super slow…..
- Fixed that not all proxies got exported and the ones that did were not instances anymore
- If you have already exported the proxies and need to reconvert the scene you can use the already exported proxies to save time.
- Export the render elements. On this one not all of them are done yet. They are in the script but not finished. I just did what I was using at the moment, maybe I can finish it at some point
- When the conversion finishes you end up with a mess in the slate editor as you have the old and new materials and maps, I have a check box for it but its not 100% tested. I suggest you do the conversion, save the scene and then run the script again un uncheck everything but the Clean Unused nodes and check if nothing needed was deleted…. The ones I have checked it worked fine but I’m not 100% sure.
you can download it from my site
https://www.evvisual.com/corona-to-v...ene-converter/
Guillermo leal Llaguno
Recently I finished a project with corona in which I had problems with motion blur and tyflow, Now that’s is finish I wanted to try vray in that project.
The problem was getting the scene into vray with out too much work, This scene has almost 400 materials, tyflow, forestpro, etc. Doing it by hand was out of the question. Of course, I tried the included script but did not work. So, I decided to create one based on the one the one included in vray 6, in fact almost all the code is from it.
I made several fixes, some changes, several additions and a new GUI. I have tried on a few scenes and it looks to be working fine. The script was done to fit my needs, not sure it will work for everyone. but if you find any issues, have suggestions or make changes to, please let me know to keep it updated it.
It was tested in 3Dsmax 2020, corona 9 hotfix 1 and vray 6 hotfix 3
Things different from the original
- New GUI
- Option to select what you want to convert
- For translucency materials, the option to use the translucency (like corona) or Vray2SideMtl
- Option to convert or not CoronaColorCorrect. It seems to work fine in vray CUP but not GPU, if you convert it. It will not look exactly the same.
- Fixed several errors that would crash the script. CoronaMultiMap, Cameras, etc
- Support for converting CoronaMultiMap
- Export animated corona proxies. This is super slow…..
- Fixed that not all proxies got exported and the ones that did were not instances anymore
- If you have already exported the proxies and need to reconvert the scene you can use the already exported proxies to save time.
- Export the render elements. On this one not all of them are done yet. They are in the script but not finished. I just did what I was using at the moment, maybe I can finish it at some point
- When the conversion finishes you end up with a mess in the slate editor as you have the old and new materials and maps, I have a check box for it but its not 100% tested. I suggest you do the conversion, save the scene and then run the script again un uncheck everything but the Clean Unused nodes and check if nothing needed was deleted…. The ones I have checked it worked fine but I’m not 100% sure.
you can download it from my site
https://www.evvisual.com/corona-to-v...ene-converter/
Guillermo leal Llaguno