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cylindrical-point-cam with

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  • cylindrical-point-cam with

    we do a lot of largescale-panoramas. when rendering via backburner/split scanlines it helps to rotate the camera for a "vertical" view as the slices in the mid are the ones with hardest details causing mostly exeptions. as turning the camera the tough areas are nicely split over the slices and rendernodes are much more balanced.
    NOW: i need the cylindrical-point-cam to do an non-perspective-view but that seams to work only with "horizontal horizont"

    does anybody have an idea?
    matthias
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