hi, i often use the mmre to get masks of objects with defined materials for editing in post. the problem is that mmre do not support materials with opacity - i get a 100% white mask of the object, opacity is ignored.
my actual workaround is to change the vray materials with opacity with transparent max-materials, then switch to scanline renderer and render the desired masks for the objects.
works, but quite time consuming. whats your approach to this problem?
my actual workaround is to change the vray materials with opacity with transparent max-materials, then switch to scanline renderer and render the desired masks for the objects.
works, but quite time consuming. whats your approach to this problem?