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workaround for opacity and mmre

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  • workaround for opacity and mmre

    hi, i often use the mmre to get masks of objects with defined materials for editing in post. the problem is that mmre do not support materials with opacity - i get a 100% white mask of the object, opacity is ignored.
    my actual workaround is to change the vray materials with opacity with transparent max-materials, then switch to scanline renderer and render the desired masks for the objects.
    works, but quite time consuming. whats your approach to this problem?
    Last edited by max montana; 06-05-2008, 11:51 PM.
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