Hello guys,
Is there a big "memory advantage" changing all maps (bump, mask etc... all black and white ) from RGB to grayscale ?
Only 1 channel to sample instead of 3 ? I'm wrong ?
3 times less memory usage (by map) ?
Best regards...
PS : Maybe it's an off topic thread...
Is there a big "memory advantage" changing all maps (bump, mask etc... all black and white ) from RGB to grayscale ?
Only 1 channel to sample instead of 3 ? I'm wrong ?
3 times less memory usage (by map) ?
Best regards...
PS : Maybe it's an off topic thread...
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