Hi,
are there any methods which will allow VRayEdgesTex to work as a non-bump map on only boundaries between smoothing groups?
F-Edge is pretty useful in this regard (although seems pretty slow) if you want to fake worn edges, chipped paint on corners. but when I try it with the VRayEdgesTex map, all edges show up (except when used as a bump)
Thanks,
Steve
are there any methods which will allow VRayEdgesTex to work as a non-bump map on only boundaries between smoothing groups?
F-Edge is pretty useful in this regard (although seems pretty slow) if you want to fake worn edges, chipped paint on corners. but when I try it with the VRayEdgesTex map, all edges show up (except when used as a bump)
Thanks,
Steve