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Atmospheric transform sampling for motion blur??

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  • Atmospheric transform sampling for motion blur??

    It dosent seem that when a fumeFX grid is moving that vray motion blur takes this into account.
    I have attached a scene below. Select FumeFX01_SIM_ME and simulate it. Make sure that FumeFX01_DONT_SIM_ME looks at the same sim files.
    I have animated the FumeFX grid to follow the motion of the ball so the ball and the fume should get the same blur. You can see from the renders that the fume is blured as if it is motionless. Is there any way to get it to motion blur properly?

    Also as a side problem, its interesting to see the fume move as you change the motion blur duration. (im guessing the position of the fume is calculated at the end of the blur duration.
    Click image for larger version

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Name:	MovingFume_StillCam_MB_0.1.jpg
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    Fume_MB_cameraTrack_MovingFume_Vray.zip
    Jordan Walsh
    Senior FX artist

    Showreel 2010 (new)
    Check out my scripts at Script Spot!
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