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Sphere fade - new theory?

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  • Sphere fade - new theory?

    Hi all.
    I have just went through tutorial at spot3d.com about rendering moving objects. I would like to use a sphere fade technology, but the original solution - workflow is pretty slow, user unfriendly.
    My question is, Why I can't render first time the static scene, without moving object and then used this render, like BACKGROUND COLOR for render with sphere fade. I am not talking about usual background, but about background color- empty color in Vray sphere fade parameters /Environment.
    Now, the user is just able to select a color, not a picture for background. The problem is, If I use the color, use also the aplha and merge that together in photoshop, the color effect corners. I used pink color. If there would be possibility to use a proper background, picture, then the foreground-sphere fade render would match the background.
    The original theory is using 4 passes for proper render with sphere fade. But my theory is using just two passes. Is there any gap in my theory? If not, would be able to add this option? Empty background?
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