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Fly through animation using stored shade maps

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  • Fly through animation using stored shade maps

    I'm working on an animation project, and wish to use the vray camera DOF and Mblur.
    Is there a way to precalculate and store the shade maps without rendering the final images? (as when rendering the IRR and LC passes). I've tried a couple of combinations, but couldn't make it work.
    When exactly does V-ray calculate the DOF effect?
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