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reflections, irradiance maps

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  • reflections, irradiance maps

    Whats the best way to render character animation in passes ?

    Scene consists of a room with cupboards on the
    walls and a window. The floor is reflective.
    In the middle of the room I have a transparent
    bottle on the floor an animated character that runs around.
    Theres one camera angle, so I don't have to
    worry about animated cameras.
    what I would like to do is render out the background, 1 frame.
    Calculate the irradiance maps and save it for rendering out the charactor pass.
    Render out a pass of the character, transparent bottle and
    reflections of the bottle and character on the floor.

    This is what I've done so far
    For rendering the background
    I have the "SET" visible and turn off the reflections on the floor.
    I render the reflections with the charactor pass.


    Now this sounds pretty simple, but I run into problems with indirect lighting.
    When I render out the character pass I make the "SET" invisible to camera, so I can get the objects behind the transparent bottle to show through.
    Load up the irradiances map. now the GI changes. Its the floor reflecting the enviroment colour.
    If I change the enviroment colour to black the reflections look okay but not the same as if I was rendering the room, charactor and bottle in one pass.

    Settings of the floor
    Vray material wrapper
    matte surface on
    -1.0 alpha contribution
    This gets my reflection pass

    Is there any other way to do this ?

    Thanks in advance
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